Menzoberranzan is a role-playing video game created by Strategic Simulations (SSI) and . “A History of D&D Video Games – Part III”. Game Spy. Retrieved. I’d highly recommend that you purchase or borrow Out of the Abyss, since it is the only source of information about Menzoberranzan in 5th. As resource guides Im using the Menzoberranzan 2e boxed set, (Ive updated it to DR) and Menzoberranzan, City of Intrigue for 4e, (which.

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Wizards of the Coast Page Count: They just seemed overly angsty and dark for the sake of being dark. City of Intrigue — a campaign setting book that is all about the Drow and the capital city of their underground empire.

Tabletop Review: Menzoberranzan: City of Intrigue (Dungeons & Dragons) | Diehard GameFAN

City of Intrigue meznoberranzan exceptionally hard to be edition-free. There are six chapters in Menzoberranzan: City of Intrigueeach of which has their own focus. This chapter is pretty much for the DM to help set both the tone and theme of his Menzoberranzan campaign.

It is, after all, almost an alien world compared to the above ground societies of Toril. The Masquerade game to trying to find mystical artifacts for Lolth or going on raid to capture more slaves for the Drow empire.

Remember that the Menzoberranzaan are an exceptionally evil race and so most of the adventures will have the PCs doing unspeakable things such as torture, mwnzoberranzan, and perhaps even wiping out an entire population. Four pages of this first chapter are devoted purely to a timeline of the city.

It stretches nearly 5, years and given you a decent amount of information about what was going on in Menzoberranzan since the founding of the city up through the Spellplague. Hate what WotC has done to the Realms with 4e? This timeline is crafted so you can set your game long before it ever happened. The second chapter in Menzoberranzan: City of Intrigue focuses purely on the Drow as a race. You memzoberranzan given an overview on the Goddess Lolth, a look at why spiders are the chosen animal of the Drow, the code of ethics and laws their society is governed by, why the society is a matriarchy, and finally aspects like language, currency, and what the Drow do when they are killing, enslaving and backstabbing.

You do get a nice look at the old gods of the Drow, some merchant clans and a few things I never new about like the festival of The Open Days, where anyone of any race is allowed into the city without harm being done to them. This third chapter menzoberrranzan the longest in the book, taking d&r roughly sixty pages, or a hair under half the book.


The first few pages show you how to make a new house for your campaign or if player characters want one not in the book. The rest of the pages are devoted to the ten big houses of the city and multiple organizations that will no doubt see a lot of use in a Menzoberranzan oriented campaign.

The house included are: You are menzoberranazn information on key players, the history of each house and some general RPG types. The more interesting bits of the chapter are the six organizations that also appear in the chapter. Tier Breche is basically the Drow academy. Arach-Tinilith is similar to Tier Breche, but it is the school for the Priestesses of Lolth as opposed to a general school.

Melee-Magthere is the training ground for the martial warriors of the Drow and Sorcere is the equivalent of a Tower menziberranzan Wizardry for the mages of the empire. This chapter closes with three other organizations in the Underdark out to destroy Menzoberranzan.

You have the Scourged Legion who are made up of half fiends and orcs.


This group would live to wipe out the entire race of Drow. This fourth chapter is twenty-one pages long and is the second longest in the book. The menzooberranzan chapter is devoted to a description of Menzoberranzan. As such, this makes this dd one and only real disappointment I had with the book. The penultimate chapter in the book is similar to City of Spiders in that it is focused on d&e and demographics.

Although Menzoberranzan is one of the large and foreboding places in the Underdark, it is not the only one. This chapter looks at the five most likely places the Drow in a Menzoberranzan campaign will travel to beneath the surface of the earth and what they might encounter.

The Shadowed Ways are the areas nearest Menzoberranzan. They include Blingdenstone where the Deep Gnomes dwell, The Darklake filled with aquatic trolls and ixzan, and Gracklstugh, a city of duergar. Ammarindar was once a great dwarven stronghold, but now it is overrun with the members of the Scourged Legion. Due to ancient dwarven and Netherese artifacts lying around, this will no doubt be a place where many a Drow goes treasure hunting. Araumycos in the land of intelligent sentient fungi people.

Chaulssin is a city where the Jaezred Chaulssin hold sway and The Wormwrithings is a terrible placve containing locations like the Dungeon of Death and Phanlinksal, a city of Illithids.


All in all, an enterprising DM should find a lot of neat ideas for adventures in this chapter. This final chapter is as much for players as it is for the Dungeon Master. It gives lots of great advice on what it means not only to be an evil aligned PC, but an evil aligned party and even an evil aligned city. It also hawks the Drow Treachery deck. Now I normally find this addition of supplement random cards for 4e to be little more than a cheap cash grab by a company that made its billions off of CCGs, but the Drow Treachery deck is quite amusing.

Basically the cards give a character a bonus while all his allies end up getting a penalty. Cute idea, but again, not something I would invest in since it comes in random packs instead of a straightforward deck. It also gives advice on what Drow Houses are best for specific characters and, for those playing Fourth Edition, it identifies appropriate menzoberranzqn for Menzoberranzan characters and which Houses or factions should have them.

Finally, the chapter ends with a very detailed timeline for the city. All in all, if you even menzkberranzan interested in the Drow as a race, Menzoberranzan: City of Intrigue is a book well worth picking up. He has since retired from writing, but clearly shows up now and again. He has worked in video game journalism since and is also a paid consultant for Konami and The Pokemon Company.

Wonder how this compares to the 2nd Ed Menzoberranzan box set I have on my shelf at home. Your email address will not be published. Campaign of Intrigue This chapter is pretty much for the DM to help set both the tone and theme menzobberranzan his Menzoberranzan campaign.

Drow Factions This third chapter is the longest in the book, taking up roughly mejzoberranzan pages, or a hair under half the book. City of Spiders This fourth chapter is menzobetranzan pages long and is the second longest in the book. The Northdark The penultimate chapter in the book is similar to City of Spiders in that it is focused on locations and demographics. Be a Drow This final chapter is as much for players as it is for the Dungeon Menzoberanzan. No Comments Jun 10, No Comments Jul 12, Ashe August 29, Add a Comment Cancel reply Your email address will not be published.